Monochrome Week 5 – 6/5/24-10/5/24

Wednesday was the last in-class day we had to work on our monochrome pieces. I wanted to work on the sound first so then I could do my scans fully according to the piece. I wanted this film to be very process-led so I was just letting the materials guide me. Unfortunately my cassette recorder guided me into a ditch, as it broke. After trying to fix it a few times I gave up and spent the rest of the day in the stopmotion room scanning pages I had previously copied for my tests. I wanted to stick with the idea of subverting linear narratives so I reused the comic-book scans as I didn’t want to waste more paper than needed. I scanned many, many textures to give mysef options as well as playing with the light to get inverted colors, as I had done in my tests. I also really enjoyed the newspaper cut-out tests we had done, so I scanned text I had as well, in order to make a vague “story”. When I finished scanning, I went home to attempt to fix the tape recorder, since I had work on Thursday and I needed to get as much done as possible. I ended up taking the recorder apart and replacing the record button with the pause button so I would be able to record. I recorded a bunch of sound from different sources (eg. bar ambience, droning noise, music, and the trains passing my house), then I took apart the tape, cut it up, taped it back together and scratched it. Finally, I recorded the audio back into my computer. It came out very static and jarring, which wasn’t what I thought would happen but because I liked it, and in the spirit of the project, I decided to roll with it.

On Thursday after work I spent the night putting together as much as I could for the screening on Friday. I managed to get about halfway however the frames were still dropping so I had to use a pre-render to help playback, as resetting preferences and clearing the cache didn’t help. The pre-render wasn’t a perfect solution as I had to re-render any changes I made which took some time, but it definitely helped. Below is what I finished for Friday.

On Friday we screened and I got some feedback. Firstly, I realized I had forgotten to add more frames with the text “again” between the “once” and “a dream”. It was important to the narrative I had come up with during scanning that this is a recurrent loop. People commented that it gave ‘horror movie vibes’ which was unintentional but I absolutely agree. I was quite please it happened organically, because I am really interested in using animation to create horror movies and it’s is definitely a genre I want to explore. Chris asked me to consider how the film would end as it wasn’t finished. I wasn’t quite sure at the time, however because the audio ends so apruptly I like the idea of the film turning primarily white and then cutting off, just to loop again. This came from Chris also asking me to consider the context of the film as in where it would ideally be experienced. He gave me a wonderful quote “I would like to be blasted with it for 5 minutes, and come out changed.” which is also why I want to stick with the looping narrative.

Below are the 4 themes/processes I wanted to highlight in my work:

  • process-led
  • cutout sentences
  • scanning
  • narrative subversion

Monochrome Week 4 – 29/4/24-3/5/24

Over the weekend I began to create a little mock up of the hand cranked viewfinder, however I began to think creating a Zoetrope may be easier.

The circles would be gears and the paper would feed over the wheels to appear through the top viewfinder.

I later tested putting together some of the scans I had, joining the wavey ribbons of black or white, but again it just looked less like animation and more just filming across a big sheet of patterns.


We also explored cut-up and automatic writing. Using these methods I wanted to look at the text in my scans to see if any narratives could naturally form. I often used to do automatic writing when I was waiting to be dismissed from exams and I would just write down every thought that entered my head, so this was a very familiar activity.

We were then prompted to create a ‘wrong’ film, making it either lazy, ugly, boring and/or pretentious. However we were to avoid sarcasm. We also had to use text we generated from the automatic writing prompts so I went with “my feet don’t fucking work”.

https://artslondon-my.sharepoint.com/:v:/g/personal/a_dennehyvazquez0220221_arts_ac_uk/EUnW1hFQEaVMnLMoMc0_BCMBVDUrtUo_ZJUlVCQ2yM5QBw

My concept was that instead of animating frame by frame I would just film things being drawn on a paper. Just anything that came to mind while exploring this crude phrase. I also did not edit out any of the audio, but I did film it as low quality as possible to make it look ugly. I also liked how crude some of the things me and my friend were saying were and I think it added to to concept of the film. I think I was only semi-successful at avoiding sarcasm, but the task made me realize how much effort needs to be put in to intentionally make something ‘low-effort’.


On Wednesday I tried some stuff with smaller frames and put them in a make shift reel and I will try to zoetrope them.


At home I messed around with the scanner, using smaller cutouts like Chris suggested. I realized that changing the ambient light combined with he shadow of my arms could make very interesting possible frames on one scan. I need to talk to Chris to see if there is a scanner in a room that I can have full control of the lights.

Then I decided to try abandoning the paper scans as a whole and to see if moving shadows around would produce anything. This also produced some interesting textures, but I felt like having something to scan gave more variety.


With the scans I made, I tried some tests to see if they would animate, and it looked very interesting

As we approached the last week, I also realized building a zoetrope and creating a physical reel was simply too ambitious for the time I had on this project, so I went back to digital compositing, but still using analog sound recording.

Monochrome Week 3 – 22/4/24-27/4/24

For the first session of the week we continued testing. I continued my trials of following lines in each scan and puzzling them together. Last week I had set up some bins by the printers in the library and on the animation floor for people to leave misprints and bad scans, however I haven’t gained many images I find interesting. I will go home and try rescanning the images I have collected, to see if I can get anything interesting.

Back in class, my mind went back to comicbook scans and I started thinking about thematic links to the things I had been trying. In my sketchbook I had been gathering series of words.

My oscillating lines in the tests remind me of a winding path, in the same way narratives are described. I like the idea of subverting comicbooks, which have the purpose of conveying a traditional narrative with images, and repurposing it to read between the lines of the panels (with the added bonus that comicbook prints have great visual textures).


On Wednesday we went on a walk in London to explore Psychogeography. We walked without looking at our phones, however it was an area of London (Waterloo) that I am very familiar with. This would be interesting to try somewhere I have never been. Having just written that, it reminds me of what my friend and I did in Bruges and Ghent a few years ago. We were visiting for the first time and we just walked around with no phone data, and found some very cool little nooks of the cities (also got chased out of some private property, but alas).

During the London walk we read some excerpts chosen by Chris and then we were tasked to create a psychogeographic map based on the walk.

I took a paint pen and just drew as I recounted the walk in my mind. I held it down and let ink flow out in the spots we stopped and the cruves and zig-zags represent my perceived changes in levels as we traversed Waterloo. Chris asked me if the map had turned out the way I imagined, and if I wanted to edit it, but to me this was exactly what the map should look like for the moment it was created. If I had done it while we were walking it may look more geographically accurate, but I would have missed being in the moment. If I had done it much later I would have forgotten much of the walk and it would look very different. i think this sort of illustration is very dependent on the exact moments it is created in.


On Friday we continued our tests and presented our psychogeograpic maps. I had a sort of epiphany about what I wanted to do, taking the brief to a new level. The imagery and animation was only going to be one part of my response. I decided I wanted to completely forego any digital output for my animation. The images I scan and paste together will be presented on either a Zoetrope or some sort of reel projection, depending on what I can build. In order to adhere to the 30 second restraint I will also be recording sound in an analog format (tape) and modifying it (scratching) for 30 seconds, which will serve as my film’s bounds.

In order to avoid any digital compositing needed in order to get the scans I have in my tests to a smaller scale, Chris offered the advice of simply cutting the original scans much smaller initially and sticking them together in a makeshift video reel.

Monochrome Week 2 – 15/4/24-19/4/24

On Monday we finished our frame sequences and I have attached my results below.

We then looked at ‘materiality’ and explored the physical properties of paper to create animated effects. We looked back at other experimental pieces and not much stood out to me other than materials creating interesting textures. It is not something I am considering looking too in depth into. However I also don’t want to actively remove materiality. As I have been looking into scans and photocopies as a medium, I would like to take advantage of textures caused by chance when using paper.

We spent Wednesday doing tests based on everything we had done so far. To be honest I got quite frustrated as I was struggling for ideas and the few things I did try were not working out. I printed out some scans I made as I had not been able to collect many scraps from the printers at university. First I took pictures of pages I liked in series, and looked for patterns to follow, but everything felt disjointed and it wasn’t inspiring anything for me.

Then I looked at the waves created by the negative space in the scans and thought that could animate well.

I decided to cut the pages up up to make the images even more abstract and I noticed several prints had sweeping black lines that crossed the pages like brushstrokes. I started taping the pieces together to make waves out of those patterns and tried photographing them in sequence but it still wasn’t animating the way I wanted.

Unfortuntely, these photographed more like a live action, frame-y film, rather than distonct frames that animated.

On Friday we started off looking at sound in experimental animation. I missed the beginning of the class, however when watching Stuart Hilton’s Six Weeks in June, I started thinking about analog audio manipulation, inspired by the lines and shapes I was focusing on during my tests on Wednesday. I wanted to record audio on a cassette and then physically scratch lines onto the tape. We then went out to record a minute each of ‘ambient sound’sounds of silence’.

I recorded from the inside of a locker on the underground floor of the media building. I really liked the echo-y ambient noise.

After that we spent the session doing some housekeeping and making sure our tests so far have been put together, and I also wrote this post.

Monochrome Week 1 – 8/4/24-12/4/24

On Monday we spend the beginning of the class going over the specific brief for the Monochrome project and revising UAL learning outcomes. We looked at Martha Colburn and her practices in the context of the learning outcomes, such as the process of research and gathering themes.

In our sketchbooks we wrote a page of all our initial thoughts for the prompt monochrome. I really enjoy experimental and mixed media styles but I often find conceptualizing difficult. A medium I use often is datamoshing and glitch art, however this project has to be fully analog. This got me thinking about analogue glitching and I thought I could look into methods of using the camera to edit. I noted down Bennet Pimpinella as I had recently discovered his animation using film scratching, and I thought it could be something interesting to try. I also discovered a YouTube channel called YOVOZOL, a video artist focusing on analog glitching and effects. I got really interested in camera feedback as a method to try, however I am still waiting

We also looked at Alison Schulnik, who’s films resonated with me a lot. I’m not sure if it serves what I’m thinking abot for this project, but I found out she was featured in Laura Heit’s Animation Sketchbooks which I have at home so it prompted me to look through again. I marked some artists I’d like to revisit next week.

Chris also showed me Stephen Irwin’s The Black Dog’s Progress and I really liked the collgaged style of the piece.

Finally, we got to doing our own mark making and looked at pattern animation. Chris showed us Chase (2017) by Páraic McGloughlin and I really loved the look of it. Primarily the clip with the oscillating doors, as the textures change but the shape remained consistent. I also enjoyed Max Hattler’s Serial Parallels, I was in awe at how there was not compositing done on the shots, the way the buildings were captured were just that dense and uniform. We did some blind contour drawing with limitations, ie. only ‘seeing’ by touch, lengthening the drawing implement or using our non dominant hand. I tend to use a multicolored lead for sketches and activities like this so I don’t become to precious with my lines, so I did the same for this.

We also did some rubbings and created our own pattern animations from them. I really liked how my first one came out. Due to the paper moving as I was doing the rubbings, I got an offset which when photographed in succession made for very smooth movement. We were also tasked to create a pattern animation for Friday. I didn’t have much time for this, but I focused on photographing the number 6 and seeing the way it morphed as I made my journey to and from work.

On Wednesday we looked at the subject of the Media Landscape. We cut out small squares of newspaper and magazine scans and tried to reinterpret the images. First we wrote down words we associated with each image.

Then we were given 3 different prompts for sorting them. First, we picked five images based on intuition. I picked images that had traces of overlapping paper and misprined textures. Things that highlighted the physicality of the original medium through the scan. The next prompt was to select five tiles to form a random narrative. I gravitated towards abstract textures without text. The first one felt like a progression of darkness to a flash of light back to darkness. The second focused on transversal lines and I imagined almost a traveling line glitch you see on old tapes. The final prompt was to come up with our own method. I decided to sort all my tiles in a snaking pattern from light to dark. This was done by eye and I rearranged them until they felt right.

After messing with the printouts a lot, I remembered how I used to use scanners to make funky images and I really liked the idea of warping things on a scanner. I plan to try something with this approach in my tests next week.

Friday we looked at hand-drawn animation and spent most of the session drawing our own. After looking at some examples of hand-drawn animation and discussing the materiality and effect of textures and inconsistency in lines, leaving the human element of the art within the piece, we were each given a square to trace and animate from there. My mind was still on the topic of scanners so I decided to create something abstractly reminiscent. Since we were to finish these animations next week, my final test for this will be attached on the next post.

Lip Sync Overtime

The review session on Friday left me feeling a little bit better about my animation. Despite there being many clips shown that I found incredible, mine was still well generally recieved. I did want to implement the feedback I got more thoroughly, but between work and the interim Informed Practice film we have to make I simply don’t have enough time over the holiday. I decided to focus on compositing and familiarizing myself with the node view in Harmony as I am very interested in exploring compositing further.

I began with shading and highlighting my characters as well as applying textures, and I used several different methods of doing so for each character. I began with the rabbit character.

As the base color was already a bright almost-white, I opted for only shading. I created a new brush using the paper texture function to make it a screentone, created a new drawing layer where I manually painted the shadows on each drawing, and used that layer as a matte for the tone node connected to my character layer. I also made sure to turn off anti-aliasing on the layers for this character. This gave it the pixelated, hard edge, flipnote studio look I wanted for the rabbit.

Next I worked on the fox and man for a character that does basically nothing in my animation, boy did I spend way to much time trying to figure out some things for him.

I created offset shadows and highlights using peg transformations, following a guide from ToonBoom. That way I didn’t have to manually draw the shading in for every drawing. Then I wanted to create a blur on the line art, which in theory, should not have been hard (I mean, look at the nodes, there’s TWO). However it took me several different configurations, about an hour of googling and half an essay of an email drafted to Jess and Mariana, before I realized that the connection output port linking to the lineart blur was simply not connected to the overall composite outside the group. I was proud to have figured it out on my own but WOW did I waste time. Like my highschool computer science class all over again.

For the big bird-like character I just added a texture matte and some textured shadows.

It was getting late and I was determined to finish the whole animation that night.

Finally I went back to the sloth and edited all the lines to either be fully gone, or just made them smaller, to give more of a lineless effect.

I also went back through each character duplicating certain body parts and rearranging the layer order as I had animated everything on one layer, but certain bits had to be behind the table while others had to be in front. In future I should animate all of these in isolation. I think it would also help to have all the lip-sync on a different layer just parented to the head, so I have an easier time making bigger changes.

Then I exported the video making sure the layering of the tables and other props was correct, in order to put some final touches on in After Effects.


After this the spring break began and as I was out of town (shoutout Antwerp and Dublin), I did not continue to work until we finished the second elective. I used this very interesting guide by Manu Mercurial to add some little effects to tie the whole thing together. His tutorial was very comprehensive, relying on exporting every little layer separately. I unfortunately didn’t organize my ToonBoom file well enough to be able to do this efficiently so I didn’t go into as much detail with the edits.

In summary I added 1 ligh mask in the first scene for integration, a wiggle effect during the last scene, atmosphertic particles, and a bloom effect. I didn’t want to go too crazy with the edits as I wanted it to feel natural but not hyper-realistic. I really enjoyed compositing and I would definitely like to explore it in more detail in future.

Finally, I exported and uploaded to YouTube, as seen below.

Lip Sync Week 5

During week 5 I did not have time to write a comprehensive reflection, however below are some things I noted as I was working. In essence I spent the whole week purely animating.

Ive realized I don’t really like only doing roughs for keyframes and then drawing everything else clean. I need to at least rough in breakdowns as well in order to animate in the future.

Because of the lineless style I think having the Nathan character be rigged would have made the animation easier because I spent so much time trying to make every vector line perfect, but I didn’t have time to teach myself.

The more I work on this the more I hate it, I feel like I could have done so much more if we’d had specific workshops on character acting instead of character design. I would have loved more practice animating certain movements and using timing charts outside of the project. Everything just feels so rushed and I am quite unhappy with how this turned out.

On Friday we presented what we had so far. I got very limited feedback and theres much more I would criticize myself for as seen in this reflection post. Feedback from peers:
– emphasize where bunny character is looking during “he’s dead”
– animate fox’s laugh more
– make the rabbit more dramatic
– add a few frames of follow through on the feathers

what was shown on friday

I also realized after compositing that none of my characters blink, luckily no one else seemed to have noticed and because the characters are so cartoony it doesnt feel too weird

I was also planning to have the background glitch out but I don’t think i have the time to do glitch art and I’m not sure it would make any sense, it is something i might try after both electives finish.

Lip Sync Week 3&4

The first lesson of the week was an introduction to Harmony in order to beging keyframing our animations. I forgot my USB at home so I had to use what I had uploaded on my blog as my references, but since we were just setting up our files for the first time, I was able to upload it to OneDrive and move it to my flashdrive at home. I spent most of this lesson helping out other classmates as my Out of Your Head group had already used ToonBoom for the last project. I did feel quite fortunate for this, because this entire project feels a little too fast paced, and I felt as though those without prior experience in Harmony struggled to take in all the new information so quickly. I definitely would have. I also updated my character sheets with more angles.


At home I worked on my backgrounds some more and finished my xsheets (uploaded to last post). In Wednesday’s class we went over character acting and reviewed the principles of animation to keep in mind while keyframing. We then just continued to work on our files.


On Friday, we reviewed our keys with peers and continued working on inbetweens. After watching some of my classmates work, I was honestly in awe, so much of the work was incredible with very good posing and acting. I realized I really needed to push my animation a LOT more. Unfortunately, this project (and my work schedule) did not allow me enough time to redo all my keys which would have been ideal, so I instead, tried to add a little more subtle background movements to the background characters in my animation.


Week 4 was spent mostly sitting down and just working on our animations. We got two more presentations on inbetweening and rendering and compositing. In class I was working on inbetweening and coloring while at home I would be working on my backgrounds. I really want to improve my layout design and background painting, as I am very interested in those positions as a career. Compositing is also something I am very interested in so I want to find some resources to practice comp in After Effects outside of this project.

Lip Sync Week 2

On Monday we looked into backgrounds and layout. We explored industry jobs in this field which are very interesting to me. I feel like one of the only people who leans much further towards environment design over character design and I am definitely interested in background painting and layout design. Big points of reference for me are Devin Elle Kurtz, Nicolas Saltos and Patrick O’Keefe.

We specifically reviewed color theory and tried our hands at creating our own value paintings.

I was going for a light midday scene with sunlight coming in from above. I didn’t want huge contrast between the shadows and highlights so the value range was very restricted and light.

We were then told to create our own backgrounds at home for our animation. I managed to do the line art for all 3 before sharing on Wednesday.


Wednesday’s lesson was a peer review. We got into small groups and shared our work. I feel like people are a little hesitant to give constructive feedback but I prepared questions for specific areas I wanted input on and I got some good advice. My group helped me decide which composition to use from my two storyboards as well as adjusting the order of the clips I wanted in my animation. I also got to enjoy seeing classmates’ work and in giving others advice I got to think about my own work and implementing my own advice. At home I continued to work on my turnarounds on Thursday.


On Friday we looked at sound breakdowns and x-sheets. This was my first time preparing an x-sheet, but MAN does it make animating seem much less intimidating. Knowing in advance what is going to happen during each frame and for how long makes the process of drawing keys much easier and streamlined. During the lesson I finished the sheet for one character and the others were done in the following weeks. I didn’t write out the frames where characters weren’t speaking because they either won’t be on screen, or won’t have big movements to pull focus off of the speaker. I struggled a little with the overlapping speech, but I made my best guess and will fix it if needed later.

Lip Sync Week 1

On Monday we were introduced to the project and shown some examples of lip synced shorts from previous years. Jess got us to really think about the reasons we were attracted to certain aesthetics and visuals over others, in order to be able to develop our own styles and voices. We were also given until the end of the lesson to pick our audio. Luckily, over the February break I had already been looking for audios and had narrowed it down to these four.

While this one was quite funny with well established characters, it contained a lot of overlapping talking, and I couldn’t imagine a scene as visually dynamic as the chosen audio.
This one had very clear audio and good timing, however, like the first audio, I couldn’t imagine a really engaging visual scene for it.
This audio was much too long and I couldn’t decide where to cut it. It also contained a lot of overlapping talking which I figured would take more time to animate as several characters would have to be drawn moving and talking for each frame.
Ultimately, I picked this audio because it was funny with succinct comedic timing and I could imagine a lot of variation for expressions and defined characters. I cut it down to right after the “he’s dead!” to be 13 seconds.

I watch Drawfee all the time, and they just say weird stuff and do silly bits, so I knew I would find something, but they tend to reference existing IP a lot, so I looked for bits that did not contain existing characters (they sure love referencing Sonic and Goofy) in order to be able to be creative and original with my characters and setting.

I must give an honorable mention to the “Educational Duck Armaggendon” bit which was way too long for me to choose, and has been animated by DeepBlueInk. I just needed to make sure the world (you reading this) watches it.

For the next lesson we were to have also created some moodboards and sketches based on our initial ideas for the chosen audio. On my art Instagram account I keep folders of art I find, separated by the different aspects I like like linework, color, texture, etc. so I always go to this resource when I’m starting a project.

I did the activity suggested by Jess, where I listened to the audio and quickly sketched whatever came to my mind. I ended up with the idea to juxtapose the hilarious, emotionally devastating quip with a serious setting such as a business meeting or support group. I also drew lots of little guys/creatures because putting animals in serious settings is also quite funny to me.

I also started a Pinterest board just saving random images referencing different styles I was leaning towards, as well as different ‘little guy’ characters.
https://www.pinterest.co.uk/cosmicCactoos/lip-sync/

Finally, I looked at some more style references on Instagram saving them to folders, as well as specifically noting down the studio Science SARU. I really like how they comp their backgrounds and characters together, especially in Scott Pilgrim Takes Off and Devilman Crybaby.


Wednesday started with a recap of narrative structures. Below I made some notes from activities we did to think about the structure of our own animations.

We then looked at scriptwriting, with examples of screenplays and beat sheets. I transcribed my audio into a screenplay style script.

Throught production I’m referring to each character by the ‘actor’s’ names because I had not named or designed them yet.

Then we recapped storyboarding and created thumbnails for our animations. I couldn’t decide between some compositions, as well as the order of clips when I created the animatic so this is something I want to ask for feedback on during our sharing sessions next week.

I created two different animatics to show the two ideas I had for the order of shots.


On Friday we looked at character design and did some exersises in our sketchbooks. We looked at structure, shape language, and aesthetics. We did some sketching activities to loosen up where we created characters from silhouettes as well as turning objects into characters. I feel like I struggle with design in general because I find it difficult to come up with details to add character to both characters and environements, but these low pressure sketches really help with just drawing and getting over the first hurdle of a blank page.

Over the weekend we were to design our characters and create turnarounds and character sheets. As I had four characters and work on Sunday, I didn’t quite get to finish or refine my designs, but I finished at least 1 drawing for each character. I wanted each character to be in a different style, A) to stand out from the gray drab setting at the beginning, and emphasize each personality and role in the group dynamic and B) to make the lauging sequence even more chaotic and colorful.

Julia: Tall with sharp features for refined, authoritive energy and some softer round shapes for familiarity and to undercut some of the malice in her line in the audio. Greeny, blue hues for erudition but a some murky morals >:).

https://www.instagram.com/stray.somnium/saved/julia-chara/17940472418790543/

Nathan: Best boy main character. Soft round shapes and lineless to make him squishy and sympathetic. The markings on the face will move according with facial expressions. I want to change the textures.

https://www.instagram.com/stray.somnium/saved/nathan-chara/18049772851588731/

Karina: A menace hiding in a cute fluffy body. I went for solid pixel, pencil tool lines and big empty eyes in reference to y2k art styles and emos on DeviantArt. Shading on this character will be done in screentones.

https://www.pinterest.co.uk/cosmicCactoos/rawrrr-xd/

Jacob: This character doesn’t really play a big role in the audio so I just went for a little mischievous fox. I referenced splatoon eyes because they also give mysterious but silly energy to the character. I also used soft/blurred edge line are to give its a distinct style from the other characters.

https://www.instagram.com/stray.somnium/saved/jacob-chara/17955150038729974/