Storyboarding Day 1-5 – 23/10/23-1/11/23

On day 1 we covered the basics of storyboarding and cinematography, looking over different shot types, angles and compositions. This was more of a recap for me as I took a lot of film classes in highschool, but you can never know too much about the basics.

We were given a list of prompts and asked to draw a single thumbnail style board depicting what happened, and the class would have to guess which promps we used. I did one for ‘running away from a monster’ and one for ‘knocking down an antique vase’. I had to pick one to get feedback on. For the vase image we discussed pushing the angle more and making the character smaller to push the perspective and make it more dramatic.

On the second day we looked at some short films and discussed narrative structure and story telling. We were also introduced to our first assignment, a 20-60 frame thumbnail style storyboard following the prompt of ‘two characters meet for coffee and have a disagreement. I used the rest of the lesson time to work on my boards as I wasn’t going to be in class on Friday.

During the second week we had another lecture style class on observational drawing, and we did some tonal studies of film clips. I had just started experimenting with using multicolored lead for sketching and I really liked how it let me feel a bit freer and less precious about my markmaking.

On the next Monday we went to the Tate and did some observational drawing.

I ended up with lots of floating heads from inside the museum and some very rough scenes from outside. Then our task was to pick one scene we drew and add two more panels to create a narrative.

On Wednesday we presented both our 20-60 thumbnails and our 3 panel stories to the class and had them critiqued. I was told my lines seem confident, but again I could push the poses and to expand the story, as it wasn’t totally clear.

I only had my first 11 panels from the first task done, so unfortunately I couldn’t get much feedback, other than to try use more dynamic angles. I didn’t actually get around to finishing this task until a few months later, but I was trying to go for a comedic narrative with lots of back and forth and focus on the faces. I was borrowing the character dynamics from Naruto and Sasuke, since we were told we didn’t have to create our own characters for this particular task, and they have one of my favorite friendship/rivalries.

Stopmotion Day 1-5 – 9/10/23-18/10/23

In the stopmotion block we looked at abstract transformation as well as basic stopmotion principles. In our first session we were told to create a short animation of one shape transforming into another. We cut the frames from card paper and then shot them using dragonframe.

In the next session we reviewed each clip giving pointers. Our biggest issue was a loose floorboard under our tripod which moved whenever we stepped near it. Because of this our video looks very shaky.

We then listened to 4 different soundbites and we drew abstract images for what each sound felt like to us.

We love multicolored pencil lead 😀

We were then told to pick a sound in our table groups and plan an animation thinking about the principle of transformation. Our group picked sound #2 due to the strong imagery we all felt from it. There were lots of distinct sounds which I picked apart in my sketchbook.

We split our sound clip into four five-second clips and each picked one to storyboard and animate. Then I went home and planned what I wanted to do.

The next Monday session was spent cutting out our frames which took all 3 hours. I brought in lots of origami paper with different textures as I wanted to have a sort of circular explosion of color in my clip to represent the sound of water rippling.

On Wednesday we photographed our clip and added the sound in. The photographing took us longer than our scheduled session, but luckily the stopmotion room was open late, so we managed to film it all in the one day we had. It took us quite some time to put our set up together, as we were using tissue paper for the background and we needed to hold it up. My scene also included a perspex sheet forming a midground so the shadows of the shapes would appear on the background. We had to put a pole over the top in order to hold that sheet up too.

Out of Your Head Week 11 – 15/1/24-19/1/24

This was our final week of production before we had to submit the film on Friday for the screening taking place on Monday.

On Monday I talked to Ben about the things I was worried about and he gave me some advice on how to handle this last stretch before submission. I confronted the group member about the music and luckily they were honest and owned up to their mistake. With that cleared up I went ahead and let the other group members know so I could add the music to the file. On the Wednesday, I edited it in Audacity so we could use the bits we wanted. We really liked the opening build up of the piece but there was a bit in the middle with a key change(? I don’t know much about music theory) that suited our transition between the gloomy world and the doll’s memory so I foound a way to fade the two parts together quite seamlessly.

We held a little group meeting to clear up what tasks we needed done by when and we agreed to have our lines done by Wednesday so we could spend that day coloring, and then I would put the clips into the premier file as they were finished leading up to Friday. Ian was also going to finish our soundscape. During this lesson I finished putting together what I had so far for the final edit so I decided to work on my own version of the first scene of the doll (Ian’s part) because unfortunately, the rest of the group and I were not confident he would finish to the standard we wanted for the project. In regards to the rest of the group however, after this day, I felt much more confident in everyone and as we began to see everything come together we all started getting very excited to see the final product.

On Tuesday after work I decided to look for some sounds to put a soundscape together because, unfortunately, again, the group had lost our trust in Ian to pull his weight. I found some foley of porcelain and wooden creaks on pixabay (royalty free) and put them into the file.

On Wednesday, most members were done with their scenes so the coloring went ahead. Unfortunately, Ian forgot his drive containing his files so we sent him home to pick it up/work on it from home as we didn’t have time for him to just sit around doing nothing. We had some trouble with one of the files’ vector information getting really messed up and the technicians were at a meeting so the file would lag and crash a lot while coloring, however with much patience from Amelia she was able to finish. Aki finished her scene very early so she also created some stills for a little sequence of the doll looking for her arm we had fogotten to assign. This scene in particular I feel ended up pace a little strangely so I would definitely hold the stills for more comedic effect if we had more time to edit. But that’s on us for forgetting. Saf finished during the lesson and offered to tiedown and color my roughs of Ian’s scene just to make sure we had it done if Ian didn’t pull through.

On Thursday I spent the evening after work putting our renders together in premier including the first scene that Saf and I took over as Ian messaged me saying he was sick and unfortunately could not finish his parts. I felt bad for having so little trust in him, but it ended up being very lucky that we had the foresight to put our own versions together so we didn’t show up to the screening only half finished.

Friday morning we all took a look at the final product and made some final edits, then exported and uploaded the file to the folder for screening. After seeing the full thing played out we were all quite proud of our work and I feel it came out really great!

Out of Your Head Week 10 – 8/1/24-12/1/24

This week I began preparing our premier file for post as we we’re/are on a time crunch, I animated the title sequence, and I started some roughs for the first scene in case it doesn’t get done by Ian.

I created the title sequence in Harmony with a parallax effect. First I made sure all the layers that needed to move independently were separated when I drew the background, and I saved each one as it’s own png. Then I used the ‘top’ view in Harmony to move each layer further back in the pseudo 3D space, making sure the ‘maintain size’ option was selected. Finally, I animated a camera to zoom in with a little easing to keep it natural. Et voila, the illusion of depth was created!

The rest of the week was spent in Premier Pro as I uploaded the title animation, and did the title and credits typography. I worked with some adjustment layers to replicate the adjustments I had done in photoshop to unify the colors and create a more somber atmosphere. I also began masking out the window as that will be the transition to the first scene. I was also going to add the music but unfortunately realized the piece that a group member “composed” for our film is actually a clip of a Kevin MacLeod composition. I don’t really know what to do about this. While his music is free to use and I suppose we will have to, as there is no time to find a composer / learn music theory and compose our own piece, I will still have to confront the group member about this and I am not looking forward to that discussion.

Things I am worried about:
– I feel I have inadvertently taken on the role of project manager as many of my group mates don’t seem to take initiative until they are told to do something. This has impacted our productivity because I feel like I have to monitor them while also doing my own work.
– Finally, I am just really panicking about finishing on time as we only have until the 19th and barely have the roughs done. I can admit all of us myself included could have done more over the break, however it must be taken into consideration that not everyone in the group has a device they can use at home to draw in ToonBoom, and several of us were visiting family out of town. We also seem to be finding it very hard to keep the style consistent, and even though I keep telling people to have the character sheet open as they work, I don’t see it happening. I worry that my group members will see me as controlling if I speak up more on some of these things, but I don’t know how else we are going to finish. I don’t want to be the director… yet here I am…

Unfortunately I work 3 days a week outside of uni, and on my day off this week I have already committed to volunteering at a convention, so I will have to come in for full days at uni and also try to work after work, as I am quite proud of our idea and I would really like to see it well executed.

Out of Your Head Catchup Week 4-9

Writing these reflection posts got away from me during the last week before the winter holidays so I will summarize what else we got done, before coming back in January.

Aki and Saf finished the frames for the animatic and we put them into Premier Pro again to view them in sequence (as we opted not to use Storyboard Pro).

Amelia created a design for the little girl in the flashback. We used the same palette as the doll but with a different hair color and contrasting values, so the shots with them together can be more visually compelling and the doll isn’t lost in the color of the overalls. We thought up some backstory, in that the doll was inherited by the girl from her grandmother, so while she may not look like the doll, she still cared for her and dressed her up in her favorite colors.

We also decided who would be animating roughs for which parts as shown below. Everyone got about 5 seconds, but Ian and I assigned ourselves the same bit, as I had to continue working on the backgrounds and was going to animate the title sequence and edit the film. This turned into him taking over that 5 second section. I do plan to work with everyone on tiedowns to make sure the style is consistent as I feel that is our biggest weakness so far.

Finally, over the break I finished up the backgrounds for each shot. The final one didn’t require as much detail as we are going to blur it during the flashback scene.

Out of Your Head Week 3 – 20/11/23-24/11/23

Before Monday’s session Ian completed the turn around for the doll, as I had work over the weekend. We also agreed on a color palette for the doll going for warm tones to contrast the cooler tones of the setting we wanted her in.

My (unfinished) turnaround sheet with Aki’s color options
Ian’s turnaround.

I spent the week working on the background for the first frame which is a wide shot of the house. I used reference from our pinterest board for architecture and went for a fisheye perspective so it would look distorted and imposing.

https://pin.it/2yIXSSyLh

Amelia put together an expression sheet and Saf and Aki started familiarizing themselves with Storyboard Pro in order to put together our animatic. However, due to time constraints associated with learning a whole new program they opted to draw the frames out in procreate and then export the video later.

Out of Your Head Week 2 – 13/11/23-17/11/23

We put all of our thumbnails together and picked the best version of each frame to make our first pass of a timed storyboard.

We presented this version to Jess and while she was confident in our idea, she asked us to do another pass to unify the style and make sure the story was much clearer. She also gave us a few changes to make to keep the story consise and within the time limit.

We also spent time coming up with a logline for our story so we could bring the whole film together thematically. We came up with:

Broken and forgotten, a small doll awakens after years of loneliness in an attic and desperately tries to put her fractured self back together, accompanied only by her memories of a better time.

On Wednesday Saf and Amelia began a second pass of the boards while Aki and I Worked on design. She tested out color palettes while I began a turnaround for our doll so that we had a consistent design to work from. Ian worked on music for the film.

We began Friday’s session putting together the new timed storyboard and Ian also sent us a clip of music he composed for the film. We had applied most of the changes but kept our initial idea for the ending as we believed it would be the most impactful for our story, as the doll repeatedly tries to put her arm back on in one slowly zooming shot.

We then presented our final version to Jane as well as Jess and Mariana who gave us the final greenlight for our project, as it was a lot clearer in the second pass. o(≧∇≦o)

Out Of Your Head Day 2&3 – 8/11/23-10/11/23

On Wednesday, we refined the timeline a bit and finished our written outline.

After some advice from Jess we filmed ourselves blocking out the beats so we could check the timing of the movie. We ended up having to cut some of our ideas and cheat by having our opening and closing scenes play during the title and credits so they don’t count towards our 20 seconds.

We also assigned ourselves production roles based on what we were each interested in leading, however we agreed these would be flexible as we all want to participate, and help where needed.

Finally we also kept adding to our Pinterest where we have been gathering ideas.

On the Friday we came together to edit Akilah’s concepts for our main character. We wanted an idea of what she would look like before we did our thumbnails so we could get the style down a bit more.

initial design by Akilah

Amelia had created a more concise written outline, so we each created thumbnails for what we think the boards should look like and then we presented them to each other. I really liked Jess’ advice on ideating separately and then putting all of our ideas together afterwards in order to get more variation. On Monday we plan to pick the thumbnails we like best from each person and create our final set together in order to pitch our idea.

Out Of Your Head Day 1 – 6/11/23

Today we began work on our Out Of Your Head project. The team I chose to work with consists of myself, Amelia Fell, Saf Choukah, Akila Fahad and a later addition of Yi-An Lu. Our team feels quite well balanced and although we don’t know Yi-An that well he seems to share our vision and I think he will be a huge asset to our sound and music design. I began today’s session by figuring out when our screening and submission dates were so we knew exactly how many weeks we’d have. Then, at home I drafted out a timesheet with vague estimates for when things will get done. This absolutely will be edited on Wednesday with input from the rest of the team.

Then we had a bit of a brainstorming session we began, as advised by Jess, by picking the words we were drawn to (highlighted below) and quickly writing out ideas. We repeated this a few times throughout the session.

By the end of the session we had our basic concept and an idea of the main character. Below are all the notes of our session and I will try to upload a higher quality scan before our submission.

Our basic idea follows a little porcelain doll who wakes up broken and missing a piece. Her goal is to find her missing piece and mend herself while recovering her memories in the process. We want the environment to be dreary and somber juxtaposed with a colorful tender flashback the doll experiences when she finds the broken piece. The doll recovers memories of a family who cared for her and mended her when she broke. But now as she tries to piece herself back together she can’t keep it together and falls back apart. We would like it to be ambiguous whether the doll actually had this previous family or it is simply a wish of hers to have had a family. We want to focus on 2D animation with some possible mixed media with photo cutout.

Next class I hope to revise our timeline and assign specific roles to each person. I am looking to do background drawing/painting as well as compositing/editing because I am quite confident with After Effects and Premier Pro. I would also like to work on drawing in-betweens.

Motion Graphics Day 3-6 – 29/9/23-6/10/23

On the Friday session we had time to independently work on our animations. I finished blocking out all the movement, however I had yet to edit any easing and animate the movement of the limbs.

On Monday we went over some stylization methods and began to implement them in our own work. We went over color palettes, textures and masks and using effects. For me this was more of a recap rather than anything new, but it was good to think about more than just movement. The visual style is necessary to tie everything together. I used the below texture for the liquid inside of my little character. I decided against parenting it and instead having it static because I really enjoy the styles similar to the Cartoon Network show ‘Chowder’.

I also used a boiling texture and color noise overlayed over the whole frame for a bit of an aged, retro visual effect. Finally, I transfered over a trick I use for lineart in Photoshop, where I duplicated the layers of the character, pre-comped them together and moved them below my shape. Then I set the entire pre-comp to the multiply blending mode and put about 10% gaussian blur on it. This gives it a bit of a ‘floaty’ almost beveled texture found in linework for cel animation, which I love the look of.

Then in my own time before Wednesday I added finishing touches. I followed the Ben Marriott tutorial on the hand drawn effect, however I skipped adding the posterize time effect as I still wanted my animation to run at 24fps. I also didn’t use roughen edges, mostly because I didn’t give myself enough to to play around with it on this project.

Finally, I used soundbites from pixabay to tie the whole animation together. I took bouncing sounds and layered them over some ambient sound of a needle on a blank record just for atmospheric effect. I initially wanted to be a bit more creative and make my own sounds, turning them to 8-bit but I couldn’t make it work the way I wanted.

On Wednesday we reviewed our videos and got feedback from Jess and our classmates. The list above is what I decided to change and improve. I crossed out the items as I completed them. These changes were subtle but really elevated how natural and fun my animation looked. I am very pleased with the result, and after getting back into Ben Marriott’s videos I’d like to take up some more motion graphics projects.