Lip Sync Week 5

During week 5 I did not have time to write a comprehensive reflection, however below are some things I noted as I was working. In essence I spent the whole week purely animating.

Ive realized I don’t really like only doing roughs for keyframes and then drawing everything else clean. I need to at least rough in breakdowns as well in order to animate in the future.

Because of the lineless style I think having the Nathan character be rigged would have made the animation easier because I spent so much time trying to make every vector line perfect, but I didn’t have time to teach myself.

The more I work on this the more I hate it, I feel like I could have done so much more if we’d had specific workshops on character acting instead of character design. I would have loved more practice animating certain movements and using timing charts outside of the project. Everything just feels so rushed and I am quite unhappy with how this turned out.

On Friday we presented what we had so far. I got very limited feedback and theres much more I would criticize myself for as seen in this reflection post. Feedback from peers:
– emphasize where bunny character is looking during “he’s dead”
– animate fox’s laugh more
– make the rabbit more dramatic
– add a few frames of follow through on the feathers

what was shown on friday

I also realized after compositing that none of my characters blink, luckily no one else seemed to have noticed and because the characters are so cartoony it doesnt feel too weird

I was also planning to have the background glitch out but I don’t think i have the time to do glitch art and I’m not sure it would make any sense, it is something i might try after both electives finish.

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